GAME FORMAT
The game will be played according to standard college basketball rules, with the following exceptions:
TIMEOUTS
If a timeout is called in the backcourt before dribbling the ball, the team may advance the ball to the frontcourt, the ball may only be advanced if you are the team who called the timeout.
There will be only 3 timeouts and 1 reset timeout per game, per team.
RESET TIMEOUT
The reset timeout does not allow for huddles
Huddling will be penalized with a delay of game warning.
The reset timeout allows teams to:
Stop Clock
Substitution
Advance(if retaining possession)
To signal a reset timeout, make an X mark with your hands over your chest.
A reset timeout can be called at any time, with your possession or deadball, during the game.
STOPPAGES
The clock will use a running clock during normal game play.
During the final 3 minutes of the 2nd half, the clock will stop on every whistle when the score differential is 9 points or less.
The clock will stop following a made basket during the final minute of the 1st half and the final minute of the 2nd half.
During overtime, the clock will stop on all whistles.
During overtime, the clock will also stop following a made basket during the final minute of overtime.
OVERTIME
Overtime will be three minutes long, with the clock stopping on all whistles in the last two minutes.
If a regular season game goes into a second overtime, it becomes sudden death where the next bucket wins
PLAYOFF & CHAMPIONSHIP RULES
PLAYOFF STOPPAGES
During playoff games, the clock will stop during free throws when there are fewer than 5 minutes remaining in the 4th quarter and the score differential is 20 points or less.
During the final 3 minutes of the 4th quarter, the 9-point score differential rule takes precedence over the 20-point rule.
If the score differential is 9 points or less, the clock will stop on every whistle.
If the score differential is 10 points or more, the clock will continue to run, including during free throws.
Example: If there are 2:45 remaining and the score differential is 11 points, the clock will continue to run during free throws.
CHAMPIONSHIP STOPPAGES
During the championship game, the same playoff free-throw stoppage rules will apply, except the initial free-throw stoppage point will begin at 10 minutes remaining in the 4th quarter.
When there are fewer than 10 minutes remaining in the 4th quarter and the score differential is 20 points or less, the clock will stop during free throws.
During the final 3 minutes of the 4th quarter, the 9-point score differential rule takes precedence over the 20-point rule.
If the score differential is 9 points or less, the clock will stop on every whistle.
If the score differential is 10 points or more, the clock will continue to run, including during free throws.
PLAYOFF & CHAMPIONSHIP OVERTIME
Overtime will be 3 minutes long.
The clock will run continuously during the first minute of overtime
Beginning at the 2-minute mark and under, the clock will stop on all whistles.
The clock will stop following a made basket during the final 1 minute of overtime
Each team will be allowed one full timeout during overtime.
A team will not carry over any unused regulation timeouts into overtime.
Only one timeout may be used during the overtime period, regardless of how many timeouts were available or unused during regulation.
If the game remains tied after the first overtime period, additional 3-minute overtime periods will be played using the same overtime rules until a winner is determined.
OT TIMEOUT EXCEPTION:
Each team will be allowed one full timeout during overtime.
A team that has timeouts remaining from regulation will not carry into overtime.
If a team used all of its regulation timeouts, it will receive one additional timeout for overtime.
Only one timeout may be used during the overtime period, regardless of how many were available or unused during regulation.
If the game is still tied after overtime, there will be a double overtime period. Double overtime will be sudden death; the first team to score a basket wins.
FOUL OUTS
Players will foul out at 6 fouls, at which they can no longer play unless the team only has 5 players. If the team has 5 players and one fouls out, if the player who is fouled out commits an additional foul, it will result in a technical foul. The opposing team will get two free throws and possession of the ball.
If the player who is fouled out commits an offensive foul, the result will still be a technical.
TECHNICALS
Technical fouls are counted as personal and team fouls.
UNIFORMS
All players are required to wear a team jersey for league play.
If two players on the same team have the same jersey number, and the duplicate number is not due to a league error, the team will receive a technical foul.
A player's jersey must be a similar color to the jerseys worn by the rest of their team.
Players with a jersey with no number will be marked as #0 or #00.
If a player does not have their team jersey, a technical foul will be administered, but the player will be permitted to participate in that game wearing a T-shirt.
A player wearing a T-shirt under this exception must still wear a shirt that is reasonably consistent with their team's designated color.
Any technical foul assessed for a uniform violation will be administered in the same manner as a technical foul, including two free throws and possession for the opposing team.
JEWELRY/EQUIPMENT
No chains, jewelry, non-elastic bracelets will be allowed to be worn during the game
Exception: earrings are allowed.
PLAYER CONDUCT
The game will be officiated by two referees. Their decisions are final.
Players are expected to play within the spirit of the game and to respect their opponents, the referees, and the fans.
Any player who commits a flagrant foul or who engages in fighting will be ejected from the game and will be suspended from future games.
MAJESTIC-SPECIFIC RULES
QUICK THROW-IN
Quick Throw-ins will be implemented, strictly on out of bounds violations in the backcourt. When the ball goes out of bounds, the official does not need to receive the ball, before it is put back into play. The official will signal the direction of the possession, and the player may immediately inbound from the spot where the ball went out of bounds.
This rule is not applicable to any other types of violations.
Any other violation, the ball must go to the ref before inbounding the ball.
The only exception to the quick throw in, is if there is a substitution; then the ref will whistle the player in and the ball must be given to the ref.
TRANSITION-TAKE FOUL
At the official’s discretion, an intentional foul committed during a fast break while the ball is in the backcourt may be ruled a Transition-Take Foul.
A Transition-Take Foul will result in one free throw and possession for the fouled team.
This rule does not apply during the final two minutes of regulation or overtime.
BACKBOARD
The front, top, bottom, and sides of the backboard are considered in play when contacted by the ball.
The ball is out of bounds if it contacts:
The Back of the Backboard
Supporting Structure or,
Passes Directly Behind the Backboard.
League Rules & Policies
Player Eligibility
All players must sign a waiver of liability before participating in the league.
Players must be properly registered on their team's roster to participate in league games.
GAME START / MINIMUM PLAYERS
If a team has only three players present at the scheduled start time, the game may begin 3-on-5 with the approval of both teams.
If the team with five players does not wish to play 5-on-3, the team with three players will receive a forfeit.
A game may begin 4-on-5 and will count as an official game toward the teams' records.
ROSTERS
No roster additions may be made after the third week of games, except for the following injury-related exceptions:
Each team will have two safety spots available for injuries.
If a player is injured, a replacement player may be added at any point during the season.
If the injured player is able to return after the third week, the injured player must reclaim their roster spot and the replacement player will be removed from the roster.
PLAYOFF ELIGIBILITY
To be eligible for the playoffs, a player must have participated in at least two regular-season games, unless the player is unable to meet the requirement due to an injury.
The top four seeds in each division will qualify for the playoffs.
Playoff games are single-elimination.
FORFEITS
If a team forfeits a game, the opposing team may use the court for the remainder of the scheduled hour.
REFUNDS
No refunds will be issued once the first game of the season has started.
COMMUNITY CONDUCT FIGHTING
Majestic Hoops has a ZERO TOLERANCE policy for fighting.
Any player who engages in fighting will be immediately ejected from the game and suspended indefinitely from league participation. The league reserves the right to impose additional disciplinary action, up to and including permanent expulsion from the league.
Any player who throws a punch anywhere on the premises, including the court, lobby, or parking lot, will be subject to immediate ejection and may be subject to suspension or permanent expulsion.
Majestic Hoops has a ZERO TOLERANCE policy for drugs and alcohol.
The possession, use, distribution, or consumption of drugs or alcohol is prohibited anywhere on league premises, including the gym, parking lot, lobby, and any other portion of the property.
Any player or team found in violation of this policy may be subject to immediate suspension or removal from the league. The league also reserves the right to suspend or cancel league activities if prohibited drugs or alcohol are found on the premises or if required by the facility's policies.
GENERAL
Players must respect referees, opponents, teammates, fans, and league staff at all times.
Smoking and alcohol consumption are not permitted anywhere on league premises, including the basketball courts.
Fighting will not be tolerated.
Players and spectators may not leave the bench area during an altercation.
Any player who engages in fighting will be ejected from the game and suspended from future games.
Any player who throws a punch anywhere on league premises, including the court, lobby, or parking lot, will be immediately ejected and may be subject to a league suspension or ban.
TECHNICAL FOUL DISCIPLINARY POLICY
A player who accumulates four technical fouls during a season will be suspended for the following game.
A fifth technical foul will result in a two-game suspension.
A sixth technical foul will result in a lifetime ban from the league.
PHOTOGRAPHY AND VIDEO RECORDING CONSENT
By registering for and participating in any Majestic Hoops league game, event, or activity, each participant expressly consents to being photographed, filmed, and/or recorded (audio and video) by Majestic Hoops, LLC, its staff, representatives, and authorized third parties.
Such photographs, recordings, and other media may be used for promotional, marketing, social media, broadcasting, archival, or any other lawful purpose at the sole discretion of Majestic Hoops, LLC.
Participation in league activities constitutes consent to such recording and use. Participants waive any right to compensation, approval, or notification regarding the use of their likeness.
This consent is a condition of participation and may not be opted out of.
RULE CHANGES
The league reserves the right to modify these rules at any time.